
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.20 20:31:00 -
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1. Undoing the 50% hitpoint boost (for plates >at least<). It's not prolonging combat significantly where it was short before, but it's making it unbearably long where it was just about right before.
Passive buffers already overpower active repair, and passive buffers are bad gameplay because they involve no player interaction at all.
2. Rethink ECM entirely, preferrably as a ranged countermeasure as opposed to it's current form of everything at all ranges countermeasure. At the very least keep ECM rigs and damage mods out of the game while keeping SiSi ECM strengths with TQ shipbonuses (ie 0.5 times current strength for everybody).
Specialization doesn't excuse radical imbalance, sorry. It makes it worse by providing radical imbalance and bad gameplay for everyone involved :/
3. 25% increase to capacitor recharge rates and sizes (Off TQ stats, not the 50% size boosted SiSi ones). Here's your tanking buff in a fun variation.
4. Go through with operation "Radically nerf sniping" (as originally posted in a devblog with the 1/1.5/2 divisors) with the intent of landing at about ~100-120km maxrange. Less sniping-oriented combat and being closer to the range to make transversal account for significant damage evasion makes huge engagements last alot longer.
Reduce sentry range if you love people blowing up exclusively shuttles so much, but tbh forcing shortrange makes piracy more fun for everyone.
5. Move away from super-consentual combat for combat ships as we have now by providing more opportunitys for spontaneous engagement. Allow chasing into warp by people in the same grid within 60 seconds for example, fix logoffs, or allow warping to objects on scanner within decreased accuracy as opposed to probes.
6. Balance in-grid snares, mainly webifiers but with point 5 eventually warp disruptors. Remove webifier stacking for example.
7. Smarter logoff mechanics. Allow disappearing logoffs only after a 3-5 minute timer for which the player remains logged in (and can hence cancel it). Preferrably only allow this action next to gates.
8. Slash probe times by another 50% from what they are on SiSi right now.
9. Disallow selecting moons without holding ALT (100% less PoS accidents)
10. Unmanned ships off scanner, or at least label them as unmanned.
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